The statistics shows the results of a global 2017 survey on reasons to use augmented reality apps. In 2017, 67 of respondents stated they wanted to use augmented reality apps to learn new skills or techniques.
Reasons to use augmented reality apps as of 2017
Basic Account
Get to know the platform
You only have access to basic statistics.
This statistic is not included in your account.
Starter Account
The ideal entry-level account for individual users
- Instant access to 1m statistics
- Download in XLS, PDF & PNG format
- Detailed references
$199 USD / Month *
Professional Account
Full access
Business Solutions including all features.
* Prices do not include sales tax.
Other statistics that may interest you AR headsets and glasses
Overview
8
- Premium Statistic AR B2C market revenue worldwide 2017-2027
- Premium Statistic Consumer and enterprise AR glasses revenue worldwide 2021-2026
- Premium Statistic AR hardware B2C market revenue worldwide 2022-2029
- Premium Statistic AR hardware B2C market users worldwide 2022-2029
- Premium Statistic Micro LED AR glasses display chip market revenue worldwide 2023-2026
- Premium Statistic AR/VR headset shipments worldwide 2022-2027, by segment
- Premium Statistic AR/VR headset shipment year-over-year growth worldwide 2021-2026
- Premium Statistic AR/VR headset shipments worldwide 2021-2026, by market
AR in the U.S.
4
AR in Europe
4
AR in Asia
4
Companies
6
- Premium Statistic XR headset vendor shipment share worldwide 2020-2023, by quarter
- Premium Statistic Comparison of AR headsets and glasses worldwide 2024, by price
- Premium Statistic Comparison of AR headsets and glasses worldwide 2023, by weight
- Premium Statistic Apple Vision Pro shipment forecast worldwide 2024-2028
- Premium Statistic Comparison of Vuzix AR glasses worldwide 2023, by price
- Premium Statistic Global game developers working on projects for select VR/AR platforms 2024
Consumption
5
- Premium Statistic Frequency of AR use in the U.S. 2022
- Premium Statistic Reasons to like AR in the U.S. 2022, by use case
- Premium Statistic Interest in AR in the U.S. 2022, by use case
- Premium Statistic Interest in augmented reality (AR) in the U.S. 2022, by age
- Premium Statistic Level of knowledge regarding AR in the U.S. 2022, by age
Further related statistics
10
- Device usage among children to consume media in the United Kingdom (UK) 2013-2019
- Apple iPhone sales worldwide 2007-2023
- China Mobile's total assets 2012-2022
- China Mobile's EBITDA 2012-2022
- Number of China Unicom mobile subscriptions 2012-2022
- Podcast consumption on mobile in the U.S. 2017
- Device preference for internet browsing in the United Kingdom (UK) 2015, by age
- Survey: ownership of mobile devices by U.S. American adults 2011-2012
- BlackBerry net income/loss 2009-2024
- Number of employees at China Telecom 2012-2022
Further Content: You might find this interesting as well
Statistics
- Device usage among children to consume media in the United Kingdom (UK) 2013-2019
- Apple iPhone sales worldwide 2007-2023
- China Mobile's total assets 2012-2022
- China Mobile's EBITDA 2012-2022
- Number of China Unicom mobile subscriptions 2012-2022
- Podcast consumption on mobile in the U.S. 2017
- Device preference for internet browsing in the United Kingdom (UK) 2015, by age
- Survey: ownership of mobile devices by U.S. American adults 2011-2012
- BlackBerry net income/loss 2009-2024
- Number of employees at China Telecom 2012-2022
MediaPost. (January 10, 2018). Reasons to use augmented reality apps as of 2017 [Graph]. In Statista. Retrieved June 10, 2024, from https://www.statista.com/statistics/676473/affluent-americans-who-used-augmented-reality-apps-on-their-smartphone-tablet-or-other-wireless-device/
MediaPost. "Reasons to use augmented reality apps as of 2017." Chart. January 10, 2018. Statista. Accessed June 10, 2024. https://www.statista.com/statistics/676473/affluent-americans-who-used-augmented-reality-apps-on-their-smartphone-tablet-or-other-wireless-device/
MediaPost. (2018). Reasons to use augmented reality apps as of 2017. Statista. Statista Inc.. Accessed: June 10, 2024. https://www.statista.com/statistics/676473/affluent-americans-who-used-augmented-reality-apps-on-their-smartphone-tablet-or-other-wireless-device/
MediaPost. "Reasons to Use Augmented Reality Apps as of 2017." Statista, Statista Inc., 10 Jan 2018, https://www.statista.com/statistics/676473/affluent-americans-who-used-augmented-reality-apps-on-their-smartphone-tablet-or-other-wireless-device/
MediaPost, Reasons to use augmented reality apps as of 2017 Statista, https://www.statista.com/statistics/676473/affluent-americans-who-used-augmented-reality-apps-on-their-smartphone-tablet-or-other-wireless-device/ (last visited June 10, 2024)
Reasons to use augmented reality apps as of 2017 [Graph], MediaPost, January 10, 2018. [Online]. Available: https://www.statista.com/statistics/676473/affluent-americans-who-used-augmented-reality-apps-on-their-smartphone-tablet-or-other-wireless-device/